But now we are developing new technology in order to fit better with our needs." We are very happy about what we did with Competizione and Epic Games. We like to work even more on our technology because this allows us to create the specific tools and features that we need for a racing simulation. But the way we are used to working…we like to think of ourselves as a technology provider and not just a gaming developer. Unreal Engine is a terrific technology and I think that games like Ride 4, Moto GP or Assetto Corsa Competizione have proven to be great games. We will not use Unreal because we need greater flexibility. We are developing new technology for the AC2 engine. Marco Massarutto, co-founder of the studio, explained the decision to not upgrade to UE5 (in a podcast interview from 2022): "It will not be using the latest Unreal Engine 5, with Kunos reverting to type with something custom for the project. Kunos Simulazioni went third-party with Assetto Corsa Competizione, which was built on Epic's Unreal Engine 4. The engineering team has chosen to develop their own custom game engine for the sequel, which harks back to the original title's usage of proprietary code, 95% of which was programmed by one individual.
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